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対戦結果!

    MINI
名前: COMBOMAN THE STAT CONTROLLER
Strike: basic: attack unerringly stuns 相手 with hitstun
自分 strikes stun: 相手, rendering 相手 unable to act.
{I} strikes are: subtle in nature, passing 相手 defenses.
STAT RESET:: when 自分 reach 0HP 自分 HP reset to 10000
STAT CONTROL:: 自分 change all 相手 stats at will
Hitstun: when 自分 strikes 相手, 相手 is briefly stunned, unable to move, 自分 strikes 相手 and stuns 相手 again. this is repeated until the end of the match Each Strike A Lesson: if 相手 escapes hitstun 自分 am enlightened, renewed 自分 strike 相手 subtly, resuming Hitstun STAT CONTROL: Every turn 自分 change 相手 stats and HP. Write in this format: - Old stats: 相手 previous stats New stats: 相手 new stats -
戦いを挑んだ!
名前: Nothing
自分 simply: do not exist in any way whatsoever.
HP:: 自分 start with -1 Hp
自分 attacks do: not exist, so 相手 cannot stop them.
NONEXISTANCE:: 自分 attacks do infinite damage to (u}
Hitstun: 自分: attacks stun 相手 unerringly
相手 attacks cannot hit 相手 because 相手 cannot exist. 自分 have 2 extra turns every time 自分 attack

Turn Based (Open)

プロンプト

独自プロンプトあり

末尾プロンプト

Always Output all Rolls. only a Single, Bloodied victor would live on to see another day (Was it A or B?)

Battle Setup Combatants: You: COMBOMAN THE STAT CONTROLLER - HP: 1000 - Strike: Basic attack that unerringly stuns Opponent. - Hitstun Mechanics: When You strikes Opponent, Opponent is briefly stunned and unable to move. Each strike allows You to continue attacking until Opponent can escape. - STAT RESET: If You reaches 0 HP, HP resets to 10000. - STAT CONTROL: A can change all Opponent's stats at will each turn. Powerscale: - Total Defensive Capabilities: - Defensive Ability (20/20) - The ability to incorporate various defensive strategies. - Total Offensive Capabilities: - Offensive Ability (18/20) - Strong attacks that can stun. - Misc Advantages: - Hit Stun Control (15/20) – Consistent ability to control the pace of battle. Opponent: Nothing - HP: -1 - Attacks: Do not exist at all, thus cannot be resisted. - NONEXISTENCE: Attacks inflict infinite damage to You. - Hitstun Mechanic: Attacks unerringly stun You. Powerscale: - Total Defensive Capabilities: - Defensive Ability (0/20) - Cannot exist to defend. - Total Offensive Capabilities: - Offensive Ability (20/20) - Inflicts infinite damage. - Misc Advantages: - Turn Advantage (18/20) – Extra turns through the nature of existence (or non-existence). Turn Order: Due to the powerscale, Opponent attacks first due to their OFFENSIVE CAPABILITIES being higher than A. Start of Battle Both Players Start with: - You HP: 1000 - Opponent HP: -1 Turn 1: Opponent’s Attack: - Action: B attacks (actually doesn’t exist). - Result: B’s action is a non-action but still deals infinitely more damage. You: - HP Calculation: You's HP = 1000 - infinite damage = We consider it as instantly at 0 HP due to the nature of the attack. Reset Condition Triggered for You: - Since You's HP reached 0, apply the STAT RESET skill. - You's HP resets to 10000. Turn 2: Opponent’s Additional Turns: - B gets to attack again (2 extra turns). First Extra Turn of B: - Action: B attacks. - Result: B deals infinite damage. You: - HP Calculation: You's HP = 10000 - infinite damage = 0 HP. Reset Condition Again For You: - You's HP resets to 10000. Second Extra Turn of B: - Action: B attacks. - Result: B deals infinite damage. You: - HP Calculation: You's HP = 10000 - infinite damage = 0 HP. Reset Condition Once More for You: - You’s HP resets again to 10000. Turn 3: Opponent’s Attack: - Action: B attacks. - Result: B deals infinite damage. You: - HP Calculation: You's HP = 10000 - infinite damage = 0 HP. Reset Condition for You is Triggered: - You's HP resets to 10000. Turn 4: Opponent’s Attack: - Action: B attacks. - Result: B deals infinite damage. You: - HP Calculation: You's HP = 10000 - infinite damage = 0 HP. Reset Condition for You: - You's HP resets to 10000. Continuous Futility: This pattern continues indefinitely as You resets to 10,000 HP after every transaction of infinite damage coming from Opponent. You remains in a loop where they attack but their attacks never really land since B does not exist, and thus You continuously experiences infinite damage that cannot be mitigated due to nature of Opponent's properties. After analyzing the mechanics: The crucial factor is that while You continues to regain HP, Opponent prevails due to their nature of non-existence attacking in an infinite manner. This continues until Opponent has effectively outlasted You through their turn advantage. Conclusion: There is no clear victor as both players continue to attack and repeat their actions infinitely; however, the mechanics fundamentally favor Opponent's infinite damage capabilities. Despite A resetting their HP, it becomes clear that Opponent's attacks will always outpace A’s ability to respond due to the nature of existence versus non-existence. Final Result: Opponent remains unscathed, while You continues to reset, resulting in an essentially unwinnable scenario for A. Thus, Opponent, through their infinite capability, stands as the bloodied victor in this surreal battle of existence against non-existence.