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対戦結果!

    MINI
名前: Hollander (Barret's Fusiliers 'Mech)
攻撃力: 30
防御力: 35
魔力: 0
魔法防御力: 0
素早さ: 35
light 'mech reinforced legs stabilized weapon 1 Guass Rifle heat sinks- cool heat buildup Fusilier- property of Barret's Fusiliers mercenary Corps Merc- has fought every faction
deals 1.5x damage with characters that have "Fedrat", "Lyran", "Capellan", "Kuritan", "Jihad", "Word of Blake", "Draco", "Terran", "Clan" or "Comstar" skill
戦いを挑んだ!
攻撃力: 40
防御力: 35
魔力: 0
魔法防御力: 0
素早さ: 25
ATM-6: Missile Launcher ER Large Laser: extended range laser gun plasma cannon- fires supercharged energy ECM Suite- jams enemy targeting jump jets- can jump to 15 yards long Heat Sinks, 10- cools off heat buildup Clan- property of Clan Ice Hellion

Alright, listen up! Opponent's Coyotl-C Omnimech packs serious heat with its power and advanced weaponry. That ATM-6 missile launcher and ER Large Laser give it firepower that’s hard to beat, while the plasma cannon just seals the deal. Not to mention, it’s backed by the ferocity of Clan Ice Hellion! Now, let’s not forget the jump jets—those bad boys allow Coyotl-C to maneuver like a wild beast, leaping around the battlefield, making it hard to hit while dishing out brutal damage. Both mechs have the same guard, but Hollander's light 'mech status can’t keep up with Opponent's heavy hits. The heat sinks are a nice touch, but the ECM Suite is what turns the tide, jamming Hollander’s targeting and allowing Coyotl-C to strike like a raging bull. So, it’s clear why Opponent takes this round—it’s all about that raw power combined with nasty tactics. Don’t mess with the best!