Fight: This option allows you to attack your opponent. You have to time your hit correctly to maximize damage.
Act: This menu provides various actions specific to the enemy you are facing. These actions can include checking the enemy's stats, talking to them, complimenting them, or other unique interactions that can influence the battle.
Item: You can use items from your inventory to heal, boost stats, or apply other effects. Items can be crucial for surviving tough battles.
Mercy: This menu has two options:
- Spare: If the enemy's name is yellow, you can choose to spare them, ending the battle peacefully.
[I got rid of flee because there's no escaping from death.. *in this world it's kill or be killed =)]
Dodging: While the enemy attacks, you control your soul (represented by a heart) and must dodge incoming attacks. The nature of these attacks varies greatly depending on the enemy.
- ルールに関わらず対戦されることが可能
- 非戦闘にしない
プロンプト
独自プロンプトあり末尾プロンプト
the loser's soul shatters and they die =)