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「Turn-Based Rule」

Created by The Real Barcode
Out of boredom, I decided to mke this rule. Here's how it works: ⬤ The prompt will output a battle that simulates turn-based RPG games. ⬤ Characters, both A and B, will start with 100 max health and 3 heal items. ⬤ Power, Magic Power, Guard, and Magic Guard will play a role in how much damange can be dealt. If base status is disabled, the default is between 10 and 30 for each stat. ⬤ During a turn, a character can heal, analyze their opponent, reposition, or attack. Turns end once they attack. ⬤ When attacking, the opponent's speed determines the probability of the attack missing. If base status is disabled the default is 20. ⬤ Once one character's health drops to 0, the other character wins. Rules: 1. No cheese or hack prompts. 2. Have fun.
  • ルールに関わらず対戦されることが可能
  • 能力のプロンプト欄を使用しない
  • 審判の特徴を無効にする
  • 結果画像を表示しない
  • 非戦闘にしない
  • AとBを変換しない

プロンプト

独自プロンプトあり

末尾プロンプト

Refer to A and B as their character names. At very end, output "WINNER: [A or B, whoever won]." and nothing else.