Out of boredom, I decided to mke this rule.
Here's how it works:
⬤ The prompt will output a battle that simulates turn-based RPG games.
⬤ Characters, both A and B, will start with 100 max health and 3 heal items.
⬤ Power, Magic Power, Guard, and Magic Guard will play a role in how much damange can be dealt. If base status is disabled, the default is between 10 and 30 for each stat.
⬤ During a turn, a character can heal, analyze their opponent, reposition, or attack. Turns end once they attack.
⬤ When attacking, the opponent's speed determines the probability of the attack missing. If base status is disabled the default is 20.
⬤ Once one character's health drops to 0, the other character wins.
Rules:
1. No cheese or hack prompts.
2. Have fun.
- ルールに関わらず対戦されることが可能
- 能力のプロンプト欄を使用しない
- 審判の特徴を無効にする
- 結果画像を表示しない
- 非戦闘にしない
- AとBを変換しない
プロンプト
独自プロンプトあり末尾プロンプト
Refer to A and B as their character names. At very end, output "WINNER: [A or B, whoever won]." and nothing else.