[Back]:
https://en.ai-battler.com/rule/79057d90-dc7d-41a7-9638-f7bf8b7db18e
[Base World Settings]:
https://en.ai-battler.com/rule/30c70b43-3670-4d33-8dcb-da0c77564657
Just like in the Base World Settings, you can add/edit the name, description, and prompt, but there are several other features.
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/// <[𝘽𝙖𝙨𝙚]>
// [Category: Unlike the category in the World Settings, Categories in Stage Settings are customizable and set in the "Category" section of the World Settings]
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// ["Placeholder od Action Input": This is the player action used if the player thenselves do not input any action]
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// [Action Choices: These are actions you can set in the game for the player to choose. However, doing so will mean the player can no longer input a custom action/prompt, and the Placeholder Action Input will also disappear]
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// [Execution Button Text: This changes the text for the execution button for the stage, which is usually automatically set to "Execute"]
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// [Don't Use World Prompt: Removes the Word Prompt that's set in the World Settings for this stage]
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// [Don't Include Character In Prompt: This completely removes the player character's skill, prompt, status & everything else]
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// [Don't Include Character's Status In Prompt: This removes both the additional and base status of the player]
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// [Don't Include Character's Base Status: Removed base status (e.g Power, Magic Power, etc)]
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// [Don't Include Skill In Prompt: This remove'd the player's skill]
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// [Make Not Executable: Makes this stage unplayable but does not remove the description]
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// [When "Updating Status" is set, stage can be executed without Al: Free execution without ads. However, Al status updates will not be performed. If no status change settings are configured, normal execution will occur (All action choices must still be configured)]
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// [Enable to Use Other Joining Characters: This allows you to change between characters that have joined the world]
/ [Allow Selection by Character Url: Self-explanatory]
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[Display Order: Determines whether or not the stage will be displayed on top or bottom]
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// [Make this Stage Public: Makes the stage public]
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/// <[𝘼𝙘𝙩𝙞𝙤𝙣 𝘾𝙝𝙤𝙞𝙘𝙚𝙨]>
- Note: If you create an action choice here, the Action Choices you set on <[𝘽𝙖𝙨𝙚]> will disappear
// [Create: When clicked, allows you to create an action choice for the stage]
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// [Name: What the action choice is called (Ex. "Execute Gilbert Lee in Public)]
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// [Completion Message for Execution Without AI: This is the message you can set for when the player picks this action. This can allow you to make small messages or entire novel chapters]
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// [Display Order: Determines display order numerically]
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// ["Display when conditions not met": This determines the stage's behaviour when the conditions for the action's not met]
/ [Make Action Choice Unselectable]
/ [Hide Choice When Conditions Are Not Met]
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// [Status Settings To Change When This Choice Is Selected: Determines what status is changed after updating]
/ [Update Type: Determines how the status will be updated] [Fixed: Changes a status to a specific value]
["+": Adds specific amount of value]
["-": Reduces specific amount of value]
["*": Multiples specific amount of value]
["/": Divides specific amount of value]
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// [Choice Display Conditions: Sets a specific condition for the choice to appear using Statuses as a condition]
["=": Must be equal to the set status]
["≠": Must not be equal to the set status]
[">": Must be greater than the set status]
[">=": Must be greater than or equal to the set status]
["<": Must be less than the set status]
["<=": Must be less than or equal to the set status]
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/// <[𝙎𝙩𝙖𝙩𝙪𝙨]>
- Section where you can add the statuses you made in the World Settings into the stage
// [Add Status: Is where you add s status you made into the stage]
/ [Create: Adds the status]
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// [Allow AI to Update: Allows AI to change this status when a player executes a prompt with AI]
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// [Allow updates to other participating characters' status as well: When you multiple characters joined in this world, also updated their status when this status is updated]
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// [Other Joining Characters Ignore This: Makes sure other joining characters ignore the status except for the main one]
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/// <[𝘼𝙥𝙥𝙚𝙖𝙧𝙖𝙣𝙘𝙚 𝘾𝙤𝙣𝙙𝙞𝙩𝙞𝙤𝙣𝙨]>
- Adds appearance conditions for the stage
// [Add Status: Allows you to set a status which becomes the appearance condition for the stage]
["=": Must be equal to the set status]
["≠": Must not be equal to the set status]
[">": Must be greater than the set status]
[">=": Must be greater than or equal to the set status]
["<": Must be less than the set status]
["<=": Must be less than or equal to the set status]
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/// <[𝙎𝙩𝙖𝙩𝙪𝙨 𝙐𝙥𝙙𝙖𝙩𝙚𝙨]>
- Adds status updates that execute without AI
// [Update Type for Integers: Determines how the status will be updated for Integer statuses]
[Fixed: Changes a status to a specific value]
["+": Adds specific amount of value]
["-": Reduces specific amount of value]
["*": Multiples specific amount of value]
["/": Divides specific amount of value]
---
// [Update Type for Text: Determines how the status will be updated for text statuses]
/ [Value to Update: Changes name for text status]
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// [Update Type for Flags: Determines how the status will be updated for Flag statuses]
/ [Fixed: Sets the flag to a specific value (Ex. ✅ is set, then it always changes status to only ✅)]
/ [NOT: Reverses the flag value regardless of whether you set it for ✅ or not ✅]
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